Xenonauts Wiki
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[[File:Valkyrienew.jpg|thumb|300px]] The D-54 Valkyrie Assault Boat is the final word in Xenonaut dropship design. It can carry up to 12 soldiers, and has a unique deployment method. It can cruise at 2000km/h, making it faster and more efficient than the Charlie or the Shrike. However it is not necessarily a direct upgrade in one capacity.
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[[File:Valkyrienew.jpg|thumb|300px]] The D-54 Valkyrie Assault Boat is the final word in the Xenonaut dropship design. It can carry up to 12 soldiers and has a unique deployment method. It can cruise at 2000km/h, making it faster and more efficient than the Charlie or the Shrike. However, it is not necessarily a direct upgrade in one capacity.
==In game Description==
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==In-game Description==
 
The D-54 Valkyrie Assault Boat is the ultimate conclusion of dropship technology, possessing enhanced carrying capacity and excellent range and speed. It also has one rather unique ability - it can deploy soldiers to the battlefield via drop-pod.
 
The D-54 Valkyrie Assault Boat is the ultimate conclusion of dropship technology, possessing enhanced carrying capacity and excellent range and speed. It also has one rather unique ability - it can deploy soldiers to the battlefield via drop-pod.
   
The design of the Valkyrie utilises the remarkable strength of hardened alien alloys to create a cavernous hull that weighs a fraction of what it would if it were made from aluminium. Once combined with a pair of powerful turbines and the A-23 Alenium Pulse reactor, we have a craft that is capable of carrying a full twelve soldiers (or equivalent) into battle. Considering the sheer weight of our more advanced vehicles and personal armour, this is a remarkable achievement. The fact that the Valkyrie can cruise at nearly 2,000 km/h while doing so is simply a bonus. Launch tubes based on the electromagnetic launch tracks found in Carrier UFOs allow Xenonaut units to be dropped anywhere in the landing area (though not the entire battlefield) at the start of the battle.
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The design of the Valkyrie utilizes the remarkable strength of hardened alien alloys to create a cavernous hull that weighs a fraction of what it would if it were made from aluminum. Once combined with a pair of powerful turbines and the A-23 Alenium Pulse reactor, we have a craft that is capable of carrying a full twelve soldiers (or equivalent) into battle. Considering the sheer weight of our more advanced vehicles and personal armor, this is a remarkable achievement. The fact that the Valkyrie can cruise at nearly 2,000 km/h while doing so is simply a bonus. Launch tubes based on the electromagnetic launch tracks found in Carrier UFOs allow Xenonaut units to be dropped anywhere in the landing area (though not the entire battlefield) at the start of the battle.
   
The drop pods themselves may not look much, but are actually remarkable pieces of innovation. Once launched, each will generate an invisible plasma field that protects the user and slices a path through the air at several times the speed of sound. Once the pod drops to within a few hundred metres of the ground, landing rockets fire and slow the descent to a safe speed. The plasma field dissipates the moment the pod touches the ground and allows disembarkation. Your soldiers may find the experience of being fired towards a combat zone at nearly a thousand miles an hour a little discomfiting, but I'm afraid they will have to get used to it. I see little scope for further innovation where dropships are concerned; the Valkyrie will be the final design we produce.
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The drop pods themselves may not look much but are actually remarkable pieces of innovation. Once launched, each will generate an invisible plasma field that protects the user and slices a path through the air at several times the speed of sound. Once the pod drops to within a few hundred meters of the ground, landing rockets fire and slow the descent to a safe speed. The plasma field dissipates the moment the pod touches the ground and allows disembarkation. Your soldiers may find the experience of being fired towards a combat zone at nearly a thousand miles an hour a little discomfiting, but I'm afraid they will have to get used to it. I see little scope for further innovation where dropships are concerned; the Valkyrie will be the final design we produce.
 
==Strategy==
 
==Strategy==
   
Upon arriving to the battlefield, soldiers are inserted via drop pods rather than by landing and disembarking. Meaning you essentially get a grid view of the landing zone and nearby area and can manually deploy all your soldiers in the area.
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Upon arriving at the battlefield, soldiers are inserted via drop pods rather than by landing and disembarking. Meaning you essentially get a grid view of the landing zone and nearby area and can manually deploy all your soldiers in the area.
   
In practice, this means deploying in the same manner as a base defence or base assault mission. This has its advantages and disadvantages. It allows your men to space out on deployment, reducing the effectiveness of grenades and Reaper rushes, as well as placing your soldiers in strategic positions. However, on open terrain, this leaves your men completely exposed, as there is no ship to take cover inside. 
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In practice, this means deploying in the same manner as a base defense or base assault mission. This has its advantages and disadvantages. It allows your men to space out on deployment, reducing the effectiveness of grenades and Reaper rushes, as well as placing your soldiers in strategic positions. However, on open terrain, this leaves your men completely exposed, as there is no ship to take cover inside. 
   
 
A UFO ground combat mission that is launched from a Valkyrie can be aborted by returning to the drop pods.
 
A UFO ground combat mission that is launched from a Valkyrie can be aborted by returning to the drop pods.
   
The utility of carrying 12 soldiers or 10 soldiers and a support vehicle cannot be underestimated. However the fact that you will lose out on any form of initial cover may make it less useful than the Shrike for ground combat operations.
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The utility of carrying 12 soldiers or 10 soldiers and a support vehicle cannot be underestimated. However, the fact that you will lose out on any form of initial cover may make it less useful than the Shrike for ground combat operations.
   
A alternative strategy is to house both a Valkyrie and a Shrike, using the Shrike for [[UFO Crash Recovery|ground]] [[UFO Ground Assault|combat]] [[Terror Mission|operations]] while reserving the Valkyrie for [[Alien Base Assault]]s and the [[Operation Endgame|Final Mission]].
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An alternative strategy is to house both a Valkyrie and a Shrike, using the Shrike for [[UFO Crash Recovery|ground]] [[UFO Ground Assault|combat]] [[Terror Mission|operations]] while reserving the Valkyrie for [[Alien Base Assault]]s and the [[Operation Endgame|Final Mission]].
   
 
==Statistics==
 
==Statistics==

Revision as of 23:26, 28 June 2020

Valkyrienew

 The D-54 Valkyrie Assault Boat is the final word in the Xenonaut dropship design. It can carry up to 12 soldiers and has a unique deployment method. It can cruise at 2000km/h, making it faster and more efficient than the Charlie or the Shrike. However, it is not necessarily a direct upgrade in one capacity.

In-game Description

The D-54 Valkyrie Assault Boat is the ultimate conclusion of dropship technology, possessing enhanced carrying capacity and excellent range and speed. It also has one rather unique ability - it can deploy soldiers to the battlefield via drop-pod.

The design of the Valkyrie utilizes the remarkable strength of hardened alien alloys to create a cavernous hull that weighs a fraction of what it would if it were made from aluminum. Once combined with a pair of powerful turbines and the A-23 Alenium Pulse reactor, we have a craft that is capable of carrying a full twelve soldiers (or equivalent) into battle. Considering the sheer weight of our more advanced vehicles and personal armor, this is a remarkable achievement. The fact that the Valkyrie can cruise at nearly 2,000 km/h while doing so is simply a bonus. Launch tubes based on the electromagnetic launch tracks found in Carrier UFOs allow Xenonaut units to be dropped anywhere in the landing area (though not the entire battlefield) at the start of the battle.

The drop pods themselves may not look much but are actually remarkable pieces of innovation. Once launched, each will generate an invisible plasma field that protects the user and slices a path through the air at several times the speed of sound. Once the pod drops to within a few hundred meters of the ground, landing rockets fire and slow the descent to a safe speed. The plasma field dissipates the moment the pod touches the ground and allows disembarkation. Your soldiers may find the experience of being fired towards a combat zone at nearly a thousand miles an hour a little discomfiting, but I'm afraid they will have to get used to it. I see little scope for further innovation where dropships are concerned; the Valkyrie will be the final design we produce.

Strategy

Upon arriving at the battlefield, soldiers are inserted via drop pods rather than by landing and disembarking. Meaning you essentially get a grid view of the landing zone and nearby area and can manually deploy all your soldiers in the area.

In practice, this means deploying in the same manner as a base defense or base assault mission. This has its advantages and disadvantages. It allows your men to space out on deployment, reducing the effectiveness of grenades and Reaper rushes, as well as placing your soldiers in strategic positions. However, on open terrain, this leaves your men completely exposed, as there is no ship to take cover inside. 

A UFO ground combat mission that is launched from a Valkyrie can be aborted by returning to the drop pods.

The utility of carrying 12 soldiers or 10 soldiers and a support vehicle cannot be underestimated. However, the fact that you will lose out on any form of initial cover may make it less useful than the Shrike for ground combat operations.

An alternative strategy is to house both a Valkyrie and a Shrike, using the Shrike for ground combat operations while reserving the Valkyrie for Alien Base Assaults and the Final Mission.

Statistics

Statistic Value
Max Speed 2,000
Acceleration ?

Cannon Slots

0
MIssile Slots 0
Torpedo Slots 0
Cargo Capacity 12
Initial Cost

$400,000

12 Alenium

18 Alien Alloys

Upkeep $50,000
Hitpoints 200
Armour 0

Gallery