Flares are miscellaneous equipment automatically provided to all your Soldiers when they embark on a night mission. They weigh nothing, are infinite in quantity, and occupy a space in the Quick Grenade Slot menu.
Introduction[]
Night time combat limits the line of sight of soldiers from 18 tiles to 9 tiles. This makes night combat significantly more difficult. As such flares are used to attempt to combat this disadvantage. Throwing a flare requires a relatively modest 20% of a soldier's TUs. The flare will light up upon hitting the ground, providing a small lit area not dependent on your soldiers' tactical lights, they have a throwing range modifier of 5x which allows them to be thrown much further than most items.
Note that you cannot pick up a lit flare.
Weapon Details[]
Base Damage (radius) | Migitation | Range | Magsize | Weight | Reaction Modifier | Reload AP Cost |
---|---|---|---|---|---|---|
0 (5.0) | 0 | 20 | 1 | 0.0 | disabled | n/a |
Fire modes | ||||||
Fire Mode | AP Cost (% of TU) | Base Accuracy | Smoke Chance / Fire Chance | Suppression (Radius) | ||
Aimed | 20 | 60 | 0 / 0 | 0 (0.0) |
- Note: in the Community Edition, throwing accuracy has been set to be 100%