Standard issue sniper rifle for the Xenonauts. Effective at long range but suffers in close range combat.
The precision rifle is a long-ranged support weapon, accurate out to long ranges and is particularly effective against armored targets. However, the weapon takes a long time to aim and fire and cannot burst fire, making it an inefficient weapon at short ranges (where other weapons would be equally accurate). It suffers a 50% penalty to reaction fire and unlike most weapons does not benefit from increased accuracy at short range, conversely though it has no damage scaling meaning it has no "effective range". It's hitting power is the same whether a few tiles or a few hundred tiles from a target, this is actually unique as none of its successor precision weapons (Precision Laser) will have this trait.
On the battlefield, snipers are able to pick off distant enemies without exposing themselves to return fire. The precision rifle is an an effective tool on open battlefields, allowing Xenonaut strike teams to neutralize aliens without having to stray into range of their superior alien weaponry. Allowing soldiers to advance and spot enemies, while a sniper stays back and eliminates threats that fall within line of sight.
|Base Damage||Mitigation||Range||Mag Size||Weight||Reaction Modifier||Reload AP Cost|
|Fire Mode||AP Cost (% of TU)||Base Accuracy||Shots Fired||Suppression (Radius)|
- The weapon appears to be a Heckler & Koch MSG90, a military variant of the PSG1 with a larger magazine and an adjustable cheek and butt-plate.