Strike Cruiser XenopediaEdit

The Strike Cruiser is a large ground-attack vessel. Though clearly a derivative of the standard Cruiser UFO design, it fulfills a role more akin to that of the Bomber.

Despite its vast size we believe the Strike Cruiser is still a single-seater craft, the pilot interred somewhere in the forward area of the saucer. All non-essential systems have been stripped away and replaced with extra firepower, the biggest addition being the two enormous coilguns mounted on the front of the craft. A lattice of heatsinks connect each one to the "wings" of the craft, which themselves contain powerful long-range targeting scanners.

These coilguns appear designed to attack static targets from great range and pose little threat to our aircraft, making the Strike Cruiser a weak combatant. Each projectile is highly explosive and capable of flattening a building in a single hit; given that the saucer section of each craft can carry at least thirty of them it is imperative that these UFOs are shot down before they inflict too much damage on the nations that fund us. Predictably, the explosive payload of the Strike Cruiser makes it highly unlikely a successful interception will leave much in the way of recoverable wreckage.

Air PerformanceEdit


Slow, big and heavy hitting.


Statistic Value
Size Large
Max Speed 2,400


Strike Cruiser Beam Damage 40
Beam Weapon Range 3,000
Strike Cruiser Cannon's Damage 600
Cannon's Range 10,000
Hitpoints 4,300
Armour 0
Turn rate


Ground RecoveryEdit

Similar to the Fighter the Strike Cruiser has very little in survivalablity once shot down, its munitions would explode either as its being downed or on impact resulting the craft being utterly destroyed. Despite this, some resources can be recovered from the ground debris:

Mission Roles.Edit


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